Socket 服务端收发WebSocket 消息解析与打包(附带握手协议代码)
接收WebSocket数据
主要接收代码块
var result = JsonConvert.DeserializeObject<SocketModel>(AnalyticData(buffer, length));
解析数据方法(AnalyticData)
/// <summary>
/// 解析客户端数据包
/// </summary>
/// <param name="recBytes">服务器接收的数据包</param>
/// <param name="recByteLength">有效数据长度</param>
/// <returns></returns>
private static string AnalyticData(byte[] recBytes, int recByteLength)
{
if (recByteLength < 2) { return string.Empty; }
bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧
if (!fin)
{
return string.Empty;// 超过一帧暂不处理
}
bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码
if (!mask_flag)
{
return string.Empty;// 不包含掩码的暂不处理
}
int payload_len = recBytes[1] & 0x7F; // 数据长度
byte[] masks = new byte[4];
byte[] payload_data;
if (payload_len == 126)
{
Array.Copy(recBytes, 4, masks, 0, 4);
payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
payload_data = new byte[payload_len];
Array.Copy(recBytes, 8, payload_data, 0, payload_len);
}
else if (payload_len == 127)
{
Array.Copy(recBytes, 10, masks, 0, 4);
byte[] uInt64Bytes = new byte[8];
for (int i = 0; i < 8; i++)
{
uInt64Bytes[i] = recBytes[9 - i];
}
UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
payload_data = new byte[len];
for (UInt64 i = 0; i < len; i++)
{
payload_data[i] = recBytes[i + 14];
}
}
else
{
Array.Copy(recBytes, 2, masks, 0, 4);
payload_data = new byte[payload_len];
Array.Copy(recBytes, 6, payload_data, 0, payload_len);
}
for (var i = 0; i < payload_len; i++)
{
payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
}
return Encoding.UTF8.GetString(payload_data);
}
发送消息到WebSocket
主要发送代码块:
var jsonString = JsonConvert.SerializeObject(socketCall);
_socket.Send(PackData(jsonString));
打包数据方法(PackData)
/// <summary>
/// 打包服务器数据
/// </summary>
/// <param name="message">数据</param>
/// <returns>数据包</returns>
private static byte[] PackData(string message)
{
byte[] contentBytes = null;
byte[] temp = Encoding.UTF8.GetBytes(message);
if (temp.Length < 126)
{
contentBytes = new byte[temp.Length + 2];
contentBytes[0] = 0x81;
contentBytes[1] = (byte)temp.Length;
Array.Copy(temp, 0, contentBytes, 2, temp.Length);
}
else if (temp.Length < 0xFFFF)
{
contentBytes = new byte[temp.Length + 4];
contentBytes[0] = 0x81;
contentBytes[1] = 126;
contentBytes[2] = (byte)(temp.Length & 0xFF);
contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
Array.Copy(temp, 0, contentBytes, 4, temp.Length);
}
else
{
// 暂不处理超长内容
}
return contentBytes;
}
发送握手协议
socketSend.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
/// <summary>
/// 打包握手信息
/// </summary>
/// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
/// <returns>数据包</returns>
private static byte[] PackHandShakeData(string secKeyAccept)
{
var responseBuilder = new StringBuilder();
responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
//如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
//responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
//responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
return Encoding.UTF8.GetBytes(responseBuilder.ToString());
}
/// <summary>
/// 生成Sec-WebSocket-Accept
/// </summary>
/// <returns>Sec-WebSocket-Accept</returns>
private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
{
string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
string key = string.Empty;
Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
Match m = r.Match(handShakeText);
if (m.Groups.Count != 0)
{
key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
}
byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
return Convert.ToBase64String(encryptionString);
}