如何使用IOCP获取客户端的真实IP地址和端口?
问题描述:
我需要服务器端的客户端IP地址和端口号。使用IOCP在C++上编写的服务器,所以我不接受客户端,我创建了新的套接字,然后在此套接字上接受(AcceptEx)客户端。并因为它struct sockaddr_in不正确。如何使用IOCP获取客户端的真实IP地址和端口?
我该怎么做?
谢谢!
答
AcceptEx
可能会返回您和您的对端地址(TCP端口的TCP套接字)。
BOOL AcceptEx(
__in SOCKET sListenSocket,
__in SOCKET sAcceptSocket,
__in PVOID lpOutputBuffer,
__in DWORD dwReceiveDataLength,
__in DWORD dwLocalAddressLength,
__in DWORD dwRemoteAddressLength,
__out LPDWORD lpdwBytesReceived,
__in LPOVERLAPPED lpOverlapped
);
应指定lpOutputBuffer
指向一个缓冲区大小足以容纳2返回的地址,然后。应该将dwLocalAddressLength
和dwRemoteAddressLength
设置为缓冲区中保留的地址大小。
根据MSDN单个地址所需的缓冲器大小(AcceptEx
功能)是sizeof(SOCKADDR_IN) + 16
:
dwLocalAddressLength [in] The number of bytes reserved for the local address information. This value must be at least 16 bytes more than the maximum address
长度用于在使用的传输协议。
当然,缓冲区必须对I/O持续时间有效。你可以把它放在你的OVERLAPPED
结构里面。事情是这样的:
struct OverlappedAccept
:public OVERLAPPED
{
// some context information that you need
// ...
// Buffer for addresses
struct {
BYTE m_pLocal[sizeof(SOCKADDR_IN) + 16];
BYTE m_pRemote[sizeof(SOCKADDR_IN) + 16];
} m_Bufs;
};
// start accept operation
OverlappedAccept* pOver = /* ... */;
BOOL bRet = AcceptEx(
hSockListen,
hSockNew,
&pOver->m_Bufs,
0,
sizeof(pOver->m_Bufs.m_pLocal),
sizeof(pOver->m_Bufs.m_pRemote),
&dwBytes,
pOver);
在我之后/ O有(成功)完成后,您可能会收到地址:
sockaddr *pLocal = NULL, *pRemote = NULL;
int nLocal = 0, nRemote = 0;
GetAcceptExSockAddrs(
&pOver->m_Bufs,
0,
sizeof(pOver->m_Bufs.m_pLocal),
sizeof(pOver->m_Bufs.m_pRemote),
&pLocal,
&nLocal,
&pRemote,
&nRemote);