无法获得与使用numba的numpy元素矩阵乘法相同的值
问题描述:
我一直在玩弄numba并尝试实现一个简单的基于元素的矩阵乘法。当使用'vectorize'时,我会得到与numpy乘法相同的结果,但是当我使用'cuda.jit'时,它们不相同。其中许多是零。我为此提供了一个最低工作示例。任何有关问题的帮助将不胜感激。我正在使用numba o.35.0和python 2.7无法获得与使用numba的numpy元素矩阵乘法相同的值
from __future__ import division
from __future__ import print_function
import numpy as np
from numba import vectorize, cuda, jit
M = 80
N = 40
P = 40
# Set the number of threads in a block
threadsperblock = 32
# Calculate the number of thread blocks in the grid
blockspergrid = (M*N*P + (threadsperblock - 1)) // threadsperblock
@vectorize(['float32(float32,float32)'], target='cuda')
def VectorMult3d(a, b):
return a*b
@cuda.jit('void(float32[:, :, :], float32[:, :, :], float32[:, :, :])')
def mult_gpu_3d(a, b, c):
[x, y, z] = cuda.grid(3)
if x < c.shape[0] and y < c.shape[1] and z < c.shape[2]:
c[x, y, z] = a[x, y, z] * b[x, y, z]
if __name__ == '__main__':
A = np.random.normal(size=(M, N, P)).astype(np.float32)
B = np.random.normal(size=(M, N, P)).astype(np.float32)
numpy_C = A*B
A_gpu = cuda.to_device(A)
B_gpu = cuda.to_device(B)
C_gpu = cuda.device_array((M,N,P), dtype=np.float32) # cuda.device_array_like(A_gpu)
mult_gpu_3d[blockspergrid,threadsperblock](A_gpu,B_gpu,C_gpu)
cudajit_C = C_gpu.copy_to_host()
print('------- using cuda.jit -------')
print('Is close?: {}'.format(np.allclose(numpy_C,cudajit_C)))
print('{} of {} elements are close'.format(np.sum(np.isclose(numpy_C,cudajit_C)), M*N*P))
print('------- using cuda.jit -------\n')
vectorize_C_gpu = VectorMult3d(A_gpu, B_gpu)
vectorize_C = vectorize_C_gpu.copy_to_host()
print('------- using vectorize -------')
print('Is close?: {}'.format(np.allclose(numpy_C,vectorize_C)))
print('{} of {} elements are close'.format(np.sum(np.isclose(numpy_C,vectorize_C)), M*N*P))
print('------- using vectorize -------\n')
import numba; print("numba version: "+numba.__version__)
答
这里是你如何调试这个。
考虑以较小的和简化的例子:
- 减少数组大小,例如(2,3,1)(所以你可以实际打印值并能够读取它们)
- 简单和确定性的内容,例如, “所有的人”(跨运行比较)
- 额外的内核参数进行调试
from __future__ import (division, print_function)
import numpy as np
from numba import cuda
M = 2
N = 3
P = 1
threadsperblock = 1
blockspergrid = (M * N * P + (threadsperblock - 1)) // threadsperblock
@cuda.jit
def mult_gpu_3d(a, b, c, grid_ran, grid_multed):
grid = cuda.grid(3)
x, y, z = grid
grid_ran[x] = 1
if (x < c.shape[0]) and (y < c.shape[1]) and (z < c.shape[2]):
grid_multed[x] = 1
c[grid] = a[grid] * b[grid]
if __name__ == '__main__':
A = np.ones((M, N, P), np.int32)
B = np.ones((M, N, P), np.int32)
A_gpu = cuda.to_device(A)
B_gpu = cuda.to_device(B)
C_gpu = cuda.to_device(np.zeros_like(A))
# Tells whether thread at index i have ran
grid_ran = cuda.to_device(np.zeros([blockspergrid], np.int32))
# Tells whether thread at index i have performed multiplication
grid_multed = cuda.to_device(np.zeros(blockspergrid, np.int32))
mult_gpu_3d[blockspergrid, threadsperblock](
A_gpu, B_gpu, C_gpu, grid_ran, grid_multed)
print("grid_ran.shape : ", grid_ran.shape)
print("grid_multed.shape : ", grid_multed.shape)
print("C_gpu.shape : ", C_gpu.shape)
print("grid_ran : ", grid_ran.copy_to_host())
print("grid_multed : ", grid_multed.copy_to_host())
C = C_gpu.copy_to_host()
print("C transpose flat : ", C.T.flatten())
print("C : \n", C)
输出:
grid_ran.shape : (6,)
grid_multed.shape : (6,)
C_gpu.shape : (2, 3, 1)
grid_ran : [1 1 1 1 1 1]
grid_multed : [1 1 0 0 0 0]
C transpose flat : [1 1 0 0 0 0]
C :
[[[1]
[0]
[0]]
[[1]
[0]
[0]]]
你可以看到,设备网格形状不符合形状阵列:网格是平坦的(M*N*P)
,而阵列都是3维的(M, N, P)
。也就是说,网格的第一维的索引范围为0..M*N*P-1
(0..5
,本例*计6个值),而数组的第一维仅在0..M-1
(0..1
,在我的示例中总计2个值)。这个错误通常会导致做出来的越界访问,但你保护你的内核有一个条件,这就减少了违规线程:
M-1
指数
if (x <= c.shape[0])
此行不允许线程(1
在我的例子)来运行(以及[1]),这就是为什么没有值被写入,并且在结果数组中得到很多零的原因。
可能的解决方案:
- 一般而言,可以使用多维内核网格配置,即对于
blockspergrid
代替标量一个3D矢量[2]。 - 特别是,因为元素乘法是一个映射操作,并且不依赖于数组形状,所以您可以将所有3个数组压缩成1D数组,在1D网格上运行内核,然后重新设计结果[3],[ 4]。
参考文献:
感谢。你的解释很清楚。我接受了使用多维内核网格配置的建议。像下面的东西。 'threadsperblock =(4,4,4); blockspergrid_x = np.int(np.ceil(M/threadsperblock [0]))' 同样设置blockspergrid_y和blockspergrid_z,然后'blockspergrid =(blockspergrid_x,blockspergrid_y,blockspergrid_z)'。最后用'blockspergrid'和'threadsperblock'调用'mult_gpu_3d'。您提供的参考资料也很棒!再次感谢。 –