团结3D的跳高运动员,
嗨,大家好,我有与该代码的问题:团结3D的跳高运动员,
using UnityEngine;
using UnitySampleAssets.CrossPlatformInput;
namespace CompleteProject
{
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f; // The speed that the player will move at.
Vector3 movement; // The vector to store the direction of the player's movement.
Animator anim; // Reference to the animator component.
Rigidbody playerRigidbody; // Reference to the player's rigidbody.
#if !MOBILE_INPUT
int floorMask; // A layer mask so that a ray can be cast just at gameobjects on the floor layer.
float camRayLength = 100f; // The length of the ray from the camera into the scene.
#endif
void Awake()
{
#if !MOBILE_INPUT
// Create a layer mask for the floor layer.
floorMask = LayerMask.GetMask ("Floor");
#endif
// Set up references.
anim = GetComponent <Animator>();
playerRigidbody = GetComponent <Rigidbody>();
}
void FixedUpdate()
{
// Store the input axes.
float h = CrossPlatformInputManager.GetAxisRaw("Horizontal");
float v = CrossPlatformInputManager.GetAxisRaw("Vertical");
// Move the player around the scene.
Move (h, v);
// Turn the player to face the mouse cursor.
Turning();
// Animate the player.
Animating (h, v);
}
void Move (float h, float v)
{
// Set the movement vector based on the axis input.
movement.Set (h, 0f, v);
// Normalise the movement vector and make it proportional to the speed per second.
movement = movement.normalized * speed * Time.deltaTime;
// Move the player to it's current position plus the movement.
playerRigidbody.MovePosition (transform.position + movement);
}
void Turning()
{
#if !MOBILE_INPUT
// Create a ray from the mouse cursor on screen in the direction of the camera.
Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
// Create a RaycastHit variable to store information about what was hit by the ray.
RaycastHit floorHit;
// Perform the raycast and if it hits something on the floor layer...
if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
{
// Create a vector from the player to the point on the floor the raycast from the mouse hit.
Vector3 playerToMouse = floorHit.point - transform.position;
// Ensure the vector is entirely along the floor plane.
playerToMouse.y = 0f;
// Create a quaternion (rotation) based on looking down the vector from the player to the mouse.
Quaternion newRotatation = Quaternion.LookRotation (playerToMouse);
// Set the player's rotation to this new rotation.
playerRigidbody.MoveRotation (newRotatation);
}
#else
Vector3 turnDir = new Vector3(CrossPlatformInputManager.GetAxisRaw("Mouse X") , 0f , CrossPlatformInputManager.GetAxisRaw("Mouse Y"));
if (turnDir != Vector3.zero)
{
// Create a vector from the player to the point on the floor the raycast from the mouse hit.
Vector3 playerToMouse = (transform.position + turnDir) - transform.position;
// Ensure the vector is entirely along the floor plane.
playerToMouse.y = 0f;
// Create a quaternion (rotation) based on looking down the vector from the player to the mouse.
Quaternion newRotatation = Quaternion.LookRotation(playerToMouse);
// Set the player's rotation to this new rotation.
playerRigidbody.MoveRotation(newRotatation);
}
#endif
}
void Animating (float h, float v)
{
// Create a boolean that is true if either of the input axes is non-zero.
bool walking = h != 0f || v != 0f;
// Tell the animator whether or not the player is walking.
anim.SetBool ("IsWalking", walking);
}
}
}
我已经尝试了很多方法,但不幸的是他们没有工作,我需要我的球员能跳了,甚至做双跳。我无法弄清楚如何炸掉它。 我要感谢那些会帮助我的人。
您需要使用刚体的AddForce功能:http://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html
如例子中,使用Vector3.Up乘以你的跳跃的力量。
您可以将此代码包含在FidexUpdate函数中。如果跳转键已关闭(http://docs.unity3d.com/ScriptReference/Input.GetKeyDown.html),则将AddForce添加到播放器。
是的,但我可以添加代码?你可以帮助我?谢谢 – 2015-02-11 12:17:46
我现在已经看到,玩家只能在x轴和z上移动,例如,如果在y 10时写入,玩家就在空中。 Bui我需要这样做,我按下跳y轴 – 2015-02-11 12:21:53
我已经尝试的代码,但与vector3.up玩家不做任何事情。我试图写Rigidbody.AddForce(Vector3.up * 10);和playerRigidbody.AddForce(Vector3.up * 10);但不再工作,但是当我按下空格按钮时,如果工作正确,因为打印“空格键被按下”。 @ user2215331 – 2015-02-11 23:04:05
我认为需要更多背景。这是一个自上而下的观点3D游戏?控件是否沿着X和Y轴移动播放器,并且您希望该字符在Z轴上跳跃? – Leo 2015-02-11 11:49:24
是的男人,不是一个非常3D的游戏,而是一个3D视图。我需要玩家qhen我按Z轴上的空间跳跃,你能帮我做到这一点吗? @ user2215331 – 2015-02-11 11:57:45