什么是设计此解决方案的更合适的方法?

问题描述:

我目前正在处理一些有效的代码。真的归结到我是否应该让所有这些?盲目?管型。什么是设计此解决方案的更合适的方法?

我有一个类:

public abstract class Trigger 
{ 
    // no logic, just three automatic properties 
} 

这是由继承:

// there are several classes like this that store different things like strings, 
// int,floats, enums, etc,etc. 
public class ActivateOnTimeDelay : Trigger 
{ 
    // More automatic properties and possibly fields. 
} 

然后我把这些类为List<Trigger>

,并在另一个类叠代的名单反向循环

if (currentMission.ActiveTriggers.Count > 0) 
{ 
    for (int i = currentMission.ActiveTriggers.Count - 1; i >= 0; i--) 
    { 
    ActivateOnDeathDelay activateOnDeathD = currentMission.ActiveTriggers[i] as ActivateOnDeathDelay; 
    ActivateOnDeathImmediate activateOnDeathI = currentMission.ActiveTriggers[i] as ActivateOnDeathImmediate; 
    ActivateOnFinishDelay activateOnFinishD = currentMission.ActiveTriggers[i] as ActivateOnFinishDelay; 
    ActivateOnFinishImmediate activateOnFinishI = currentMission.ActiveTriggers[i] as ActivateOnFinishImmediate; 
    ActivateOnFinishMass activateOnFinishM = currentMission.ActiveTriggers[i] as ActivateOnFinishMass; 
    ActivateOnTimeDelay activateOnTimeD = currentMission.ActiveTriggers[i] as ActivateOnTimeDelay; 
    ActivateOnTimeImmediate activateOnTimeI = currentMission.ActiveTriggers[i] as ActivateOnTimeImmediate; 

    DisplayDialog displayDialog = currentMission.ActiveTriggers[i] as DisplayDialog; 
    SpawnEnemy spawnEnemy = currentMission.ActiveTriggers[i] as SpawnEnemy; 

    if (activateOnDeathD != null) 
    { 
    // do logic 
    } 

    // more null checks for each possible item that may be created this loop pass. 

当使用触发器时,将从列表中删除,并将其ID放入HashSet<string>用于触发器的某些触发器。

总的来说,这里应该发生的是Trigger(或者可能是ITrigger接口)暴露了每种具体类型的触发器都适当实现的抽象方法。这样,你不需要投,你只是像做

for (int i = currentMission.ActiveTriggers.Count - 1; i >= 0; i--) 
{ 
    // Run() is an abstract method on Trigger 
    currentMission.ActiveTriggers[i].Run(); 
} 

,或者甚至更好地与LINQ(提高可读性):

foreach (var trigger in currentMission.ActiveTriggers.Reverse()) 
{ 
    trigger.Run(); 
}