cocos2d-x:继承CCLayerColor 出现 CC_NODE_DRAW_SETUP()
继承CCLayerColor,必须在init中调用上一层
if(!CCLayerColor::initWithColor(ccc4(255, 255, 255, 0),visibleSize.width * spriteWidthScale,visibleSize.height * spriteHeightScale)){
returnfalse;
}
否则会出现 CC_NODE_DRAW_SETUP()错误