cocos2d-x:继承CCLayerColor 出现 CC_NODE_DRAW_SETUP()

继承CCLayerColor,必须在init中调用上一层

if(!CCLayerColor::initWithColor(ccc4(255, 255, 255, 0),visibleSize.width * spriteWidthScale,visibleSize.height * spriteHeightScale)){

returnfalse;

   }

否则会出现 CC_NODE_DRAW_SETUP()错误