C++错误错误C2512没有适当的默认构造函数可用
我想在C++中使用VS-2013实现一个纸牌游戏,并且我有一个“Player”类。 “Player”类是抽象的,因为该类的实际对象不会被初始化。相反,它只能继承4个不同的玩家类别(有4种不同的玩法) - “PlayerType1”到“PlayerType4”。C++错误错误C2512没有适当的默认构造函数可用
这是我Player.h文件:
#ifndef PLAYER_H_
#define PLAYER_H_
#include <iostream>
#include "Hand.h"
using namespace std;
class Player : public Hand {
private:
const string name;
protected:
Hand myHand;
public:
string getName(); //Returns the name of the player
virtual int getShapeToAsk() = 0;
virtual int getPlayerToAsk() = 0;
virtual ~Player();
};
class PlayerType1 : public Player { //For strategy 1
PlayerType1();
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType1();
};
class PlayerType2 : public Player { //For strategy 2
PlayerType2();
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType2();
};
class PlayerType3 : public Player { //For strategy 3
private:
int myNumber, numOfPlayers, nextPlayer;
public:
PlayerType3(int myNumber, int numOfPlayers);
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType3();
};
class PlayerType4 : public Player { //For strategy 4
private:
int myNumber, numOfPlayers, nextPlayer;
public:
PlayerType4(int myNumber, int numOfPlayers);
virtual int getShapeToAsk() override;
virtual int getPlayerToAsk() override;
~PlayerType4();
};
#endif
这是我Player.cpp文件:
#include <iostream>
#include <vector>
#include "Hand.h"
#include "Player.h"
using namespace std;
//Player functions
string Player::getName(){
return (this->name + " " + this->toString());
}
Player::~Player(){}
//PlayerType1 functions
PlayerType1::PlayerType1(){}
int PlayerType1::getShapeToAsk(){
int maxCount = 0, maxValue, currValue, count;
for (std::vector<Card*>::reverse_iterator i = this->myHand.getCards().rbegin(); i != this->myHand.getCards().rend(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().rend()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count > maxCount){
maxCount = count;
maxValue = currValue;
if (maxCount == 4) // no need to look at the rest of the hand
break;
}
}
return maxValue;
}
int PlayerType1::getPlayerToAsk(){ return -1; } //-1 means "I am a player of type 1 or 2". Game's responsibility to change later.
PlayerType1::~PlayerType1(){}
//PlayerType2 functions
PlayerType2::PlayerType2(){}
int PlayerType2::getShapeToAsk(){
int minCount = 5, minValue, currValue, count;
for (std::vector<Card*>::iterator i = this->myHand.getCards().begin(); i != this->myHand.getCards().end(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().end()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count < minCount){
minCount = count;
minValue = currValue;
if (minCount == 1) // no need to look at the rest of the hand
break;
}
}
return minValue;
}
int PlayerType2::getPlayerToAsk(){ return -1; } //-1 means "I am a player of type 1 or 2". Game's responsibility to change later.
PlayerType2::~PlayerType2(){}
//PlayerType3 functions
PlayerType3::PlayerType3(int myNumber, int numOfPlayers){
this->myNumber = myNumber;
this->numOfPlayers = numOfPlayers;
if (myNumber == 1) this->nextPlayer = 2;
else this->nextPlayer = 1;
}
int PlayerType3::getShapeToAsk(){
int maxCount = 0, maxValue, currValue, count;
for (std::vector<Card*>::reverse_iterator i = this->myHand.getCards().rbegin(); i != this->myHand.getCards().rend(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().rend()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count > maxCount){
maxCount = count;
maxValue = currValue;
if (maxCount == 4) // no need to look at the rest of the hand
break;
}
}
return maxValue;
}
int PlayerType3::getPlayerToAsk(){
int temp = this->nextPlayer;
this->nextPlayer++;
while ((this->nextPlayer == this->myNumber) || (this->nextPlayer > this->numOfPlayers)){
if (this->nextPlayer == this->myNumber) this->nextPlayer++;
if (this->nextPlayer > this->numOfPlayers) this->nextPlayer = 1;
}
return temp;
}
PlayerType3::~PlayerType3(){}
//PlayerType4 functions
PlayerType4::PlayerType4(int myNumber, int numOfPlayers){
this->myNumber = myNumber;
this->numOfPlayers = numOfPlayers;
if (myNumber == 1) this->nextPlayer = 2;
else this->nextPlayer = 1;
}
int PlayerType4::getShapeToAsk(){
int minCount = 5, minValue, currValue, count;
for (std::vector<Card*>::iterator i = this->myHand.getCards().begin(); i != this->myHand.getCards().end(); i++){
count = 1;
currValue = (**i).getValue();
for (i; (i != this->myHand.getCards().end()) && ((**i).getValue() == currValue); ++i){
count++;
}
if (count < minCount){
minCount = count;
minValue = currValue;
if (minCount == 1) // no need to look at the rest of the hand
break;
}
}
return minValue;
}
int PlayerType4::getPlayerToAsk(){
int temp = this->nextPlayer;
this->nextPlayer++;
while ((this->nextPlayer == this->myNumber) || (this->nextPlayer > this->numOfPlayers)){
if (this->nextPlayer == this->myNumber) this->nextPlayer++;
if (this->nextPlayer > this->numOfPlayers) this->nextPlayer = 1;
}
return temp;
}
PlayerType4::~PlayerType4(){}
我收到以下错误:
Error error C2512: 'Player' : no appropriate default constructor available <PATH>\player.cpp
共该类型的4个错误,每个指向PlayerType1到PlayerType4的构造函数。
当我向我的“Player”类中添加一个空的默认构造函数时,它解决了问题,并且我获得了成功的构建。 但是,我看不出为什么我需要为“Player”类定义默认构造函数,因为我从不初始化该类的对象。
我还应该提到我的项目中有另一个类(“卡”类),它是抽象的,只是在那里被其他类继承(“图卡”和“数字卡片”),也没有构造函数,派生类有它们自己的构造函数,并且不会导致错误。我看不出有什么不同。
我搜索了其他问题,但它们都涉及未定义默认构造函数的情况,以及代码中其他地方尝试初始化该类的情况。这不是我的情况,因为我没有初始化类“Player”的对象,只有4个派生类。
请帮忙! 预先感谢您。
即使你的Player类是抽象的,你必须定义一个构造函数,因为你的类有成员。当您创建派生类(任何您的PlayerType)类的实例时,它将调用基类的构造函数。这就是继承是如何工作的...
在这种情况下,将它保护起来(因为它是一个纯虚拟类,所以它是公共的将毫无用处)。
您的Player
班有一个private: const string name;
成员。看看你的Card
课;我敢打赌,它没有这样的成员。这是不同的。
事情是,const string name;
成员必须以某种方式初始化,并且因为它是private
,它必须在Player
类中初始化。 (语言规则禁止从派生类中初始化类的私有成员。)因此,Player
类必须具有将初始化name
成员的构造函数。空的构造函数实现了这一点。
谢谢!删除“const”这个词确实解决了这个问题,这也是我的“玩家”和“卡”类之间的区别。 – Gil
我确实有一个问题。如果我为刚刚初始化“const string name”变量的“Player”类构造一个构造函数,并为我的派生类构造一个构造函数,我该如何去启动“名称”和其他与派生相关的事情班?假设我想让“名称”变量在“播放器”中保留一个私有的变量。 – Gil
如果我正确理解你想做什么,你需要的只是从派生类中调用基础构造函数。这就是DerivedClass():BaseClass(){...'