using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
public class PostProcessBuild
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64)
{
// remove these annoying PDB files as we don't want to debug stand alone builds!
string pureBuildPath = Path.GetDirectoryName(pathToBuiltProject);
foreach (string file in Directory.GetFiles(pureBuildPath, "*.pdb"))
{
Debug.Log(file + " deleted!");
File.Delete(file);
}
}
}