用c语言写一个三子棋控制台应用程序
#include<stdio.h>
#include<stdlib.h>
int Menu()
{
printf("***********************\n");
printf("***** 1:开始游戏 *****\n");
printf("***** 0:结束游戏 *****\n");
printf("***********************\n");
printf("请输入您的选择\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL];
void Init()
{
//在棋盘里x表示玩家落子,o表示电脑落子
//" "表示未落子
for (int row = 0; row < MAX_ROW; ++row)
{
for (int col = 0; col < MAX_COL; ++col)
{
chess_board[row][col] = 32;
}
}
}
void Print()
{
for (int row = 0; row < MAX_ROW; ++row)
{
printf("| %c | %c | %c |\n", chess_board[row][0],
chess_board[row][1], chess_board[row][2]);
printf("|___|___|___|\n");
}
}
void PlayerMove()
{
while (1)
{
printf("玩家落子\n");
printf("请输入一组坐标(row,col),row[0-2],col[0-2]\n");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if ((row >= MAX_ROW || row < 0) || (col >= MAX_COL || col < 0))
{
printf("您的输入非法请重新输入\n");
continue;
}
if (chess_board[row][col] != 32)
{
printf("您输入的坐标已被占用请重新输入\n");
continue;
}
chess_board[row][col] = 88;
break;
}
}
//如果要是棋盘满了返回1否则返回0
int IsFull()
{
int sum = 0;
for (int row = 0; row < MAX_ROW; ++row)
{
for (int col = 0; col < MAX_COL; ++col)
{
sum += chess_board[row][col];
if(sum==756)
//if (chess_board[row][col] != 32 || (chess_board[0][0]!=88 && chess_board[0][0] != 79)|| (chess_board[0][1] != 88 && chess_board[0][1] != 79) || (chess_board[0][2] != 88 && chess_board[0][2] != 79)|| (chess_board[1][0] != 88 && chess_board[1][0] != 79))//第一次遍历的时候0 0要是有值那么返回就是1
return 1;
}//return 1;
}
return 0;
}
char CheckGameOver()
{ //返回X
//返回O
//返回a和棋
//返回空格既不和也没胜负继续进行游戏 。
for (int row = 0; row < MAX_ROW; ++row)
{
if (chess_board[row][0] == chess_board[row][1] &&
chess_board[row][0] == chess_board[row][2])
return chess_board[row][0];
}
for (int col = 0; col < MAX_COL; ++col)
{
if (chess_board[0][col] == chess_board[1][col] &&
chess_board[0][col] == chess_board[2][col])
return chess_board[0][col];
}
if (chess_board[0][0] == chess_board[1][1] &&
chess_board[0][0] == chess_board[2][2])
return chess_board[0][0];
if (chess_board[0][2] == chess_board[1][1] &&
chess_board[0][2] == chess_board[2][0])
return chess_board[0][2];
if (IsFull())
{
return 'a';
}
return ' ';
/*在这里返回空格很巧妙,假设输入时(0 0)时第二行的检测全为空格,返回空格,如果
那么就可以用空格判断程序跳不跳出循环,具体请看判断条件。
如果赋成其他值的话,直接会跳出循环*/
}
void ComputerMove()
{
printf("电脑落子\n");
while (1)
{
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chess_board[row][col] != 32)
{
continue;
}
else
{
chess_board[row][col] = 79;
break;
}
}
}
void Game()
{
//1.创建并初始化一个棋盘
Init();
while (1)
{
//2.打印棋盘
Print();
//3.玩家落子
PlayerMove();
//break;
//4.判断
CheckGameOver();
//返回X
//返回O
//返回a和棋
//返回b既不和也没胜负。
char winne = CheckGameOver();
if (winne != ' ')
{
//分出胜负或者和棋
break;
}
//5.电脑落子
ComputerMove();
//6.判断
CheckGameOver();
winne = CheckGameOver();
if (winne != ' ')
{
//分出胜负或者和棋
break;
}
}
char winne = CheckGameOver();
if (winne == 88)
{
Print();
printf("玩家胜利\n");
}
else if (winne == 79)
{
printf("你太菜了\n");
}
else if (winne == 'a')
{
Print();
printf("和电脑五五开\n");
}
else
printf("好像出错了\n");
}
int main()
{
while (1)
{
int choice = Menu();
if (1 == choice)
{
Game();
}
else if (0 == choice)
{
printf("bye_bye\n");
break;
}
else
{
printf("输入有误\n");
}
}
system("pause");
return 0;
}
亮点展示
int IsFull()
{
int sum = 0;
for (int row = 0; row < MAX_ROW; ++row)
{
for (int col = 0; col < MAX_COL; ++col)
{
sum += chess_board[row][col];
if(sum==756)
//if (chess_board[row][col] != 32 || (chess_board[0][0]!=88 && chess_board[0][0] != 79)|| (chess_board[0][1] != 88 && chess_board[0][1] != 79) || (chess_board[0][2] != 88 && chess_board[0][2] != 79)|| (chess_board[1][0] != 88 && chess_board[1][0] != 79))//第一次遍历的时候0 0要是有值那么返回就是1
return 1;
}//return 1;
}
return 0;
}在这里插入代码片
读者可以看到在判断是不是格子满了这件事情上,笔者做了很多尝试,最好的方法是计算它的asc码值。玩家先出,一共有九个格子,玩家出5次电脑出4次就会达到满棋。玩家是X asc码是88,电脑是O asc码值是79。所以满棋时它们的和值是756。可以以此来作为判断条件。
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