ue4 创建静态网格物体 CreateDefaultSubobject
1 创建c++类MyActor
2 MyActor.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class ROTATE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(VisibleAnywhere)
UStaticMeshComponent* SuperMesh;
};
MyActor.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActor.h"
// include draw debug helpers header file
#include "DrawDebugHelpers.h"
// Sets default values
AMyActor::AMyActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
// Add static mesh component to actor
SuperMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("aaa"));
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
3 在面板下可以看到mesh 已经创建好