简单三子棋游戏————c语言实现
写一个三子棋,我们需要先创建两个源文件和一个头文件,我们分别叫game.c、main.c和game.h吧
首先,我们先写出我们的头文件:
首先,我们创建我们的头文件:
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include <string.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
void game();
#endif
(这里的头文件都只是一些c标准库里的函数文件,我在这就不作解释了哈!!)
接着,我们再写我们的main.c源文件:
#include<stdio.h>
#pragma warning(disable:4996)
void menu()
{
printf("****************************\n");
printf("**1. play 2. exit **\n");
printf("****************************\n");
printf("Please Select:");
}
int main()
{
int select = 0;
//这里是为了让游戏一直可以玩下去。若选择错误会一直循环,直到选择1或2时循环跳出.
do{menu();
scanf("%d", &select);
switch (select){
case 1:
game();//选择1进入游戏!
break;
case 2:
exit(0);//选择2退出游戏!
default:
break;
}
} while (1);
system("pause");
return 0;
}
(这里只是先简单写出了游戏的菜单!)
紧接着,就是我们最重要的game.c源文件啦:
#include "game.h"
static void displayBoard(char board[ROW][COL], int row)//游戏显示函数,在这里我们画出了一个3*3大小的棋盘。
{
int i = 0;
for (; i < row; i++){
printf(" %c | %c | %c \n", board[i][0], board[i][1],board[i][2]);
if (i !=2){
printf("---|---|---\n");
}
}
printf("\n");
}
static void playMove(char board[][COL], int row)//玩家下棋函数
{
int x, y;
do{
printf("Please Enter(x,y):\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'x';
break;
}
else
{
printf("这个位置被占用,try again!\n");
}
}
else
{
printf("Select errors,Please try again!\n");
}
} while (1);
}
static void computerMove(char board[ROW][COL], int row)//电脑下棋函数
{
srand((unsigned long)time(NULL));
do{
int x = rand() % row;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = 'o';
break;
}
} while (1);
}
static int isFull(char board[][COL], int row)//判断棋盘是否下满!
{
int i = 0;
for (; i < row; i++){
int j = 0;
for (; j < COL; j++){
if (board[i][j] == ' '){
return 0;
}
}
}
return 1;
}
static char isWin(char board[][COL], int row)//判断胜利条件
{
int i = 0;
for (; i < row; i++)//判断行!
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < COL; i++)//判断列!
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//判断右对角线!
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')//判断左对角线
{
return board[1][1];
}
if (isFull(board, row))
{
return 'q';
}
return ' ';
}
void game()//游戏函数!
{
char board[ROW][COL];
memset(board, ' ', COL*ROW);
char ret;
do{
system("cls");//清屏!
displayBoard(board, ROW);//显示棋盘!
playMove(board,ROW);//玩家下棋!
ret = isWin(board, ROW);
if (ret != ' '){
break;
}
computerMove(board, ROW);//电脑下棋!
ret = isWin(board, ROW);
} while (ret == ' ');
if (ret == 'q'){
printf("平局!\n");
}
else if (ret == 'x'){
printf("恭喜你,你赢了!\n");
}
else if (ret == 'o'){
printf("不好意思,你输了!\n");
}
else{
printf("debug!\n");
}
}