首都机场_首都:冒险创造中的冒险
首都机场
游戏可能是讲述故事的理想媒介。 但是,当您不是编码员时,如何开始? 我曾与电影制片人和游戏设计师Ash Denton谈过《资本》,这是他正在从事的科幻小说和点击冒险游戏。 他建议从Asset Store中检出Adventure Creator。 (Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and game designer Ash Denton about Capital, a sci-fi noir point and click adventure game that he’s working on. He recommends checking out Adventure Creator from the Asset Store.)
Ash Denton has worked on videos for Inside XBox and is one of the creators of the Thank You for Playing video series. His dream has always been to make feature-length films. Recently, he realized that there was another way he could bring stories to life. “I was thinking, wait a minute, making a game should be way way easier! I’m not a coder, I didn’t really know where to start, so I asked people I met through my work for advice.”
Ash Denton从事过Inside XBox的视频工作,并且是“感谢您玩”视频系列的创作者之一。 他的梦想一直是制作长篇电影。 最近,他意识到有另一种方式可以使故事栩栩如生。 “我当时在想,等一下,制作一款游戏应该更容易! 我不是编码员,我真的不知道从哪里开始,所以我向在工作中遇到的人寻求建议。”
One of those friends was Mike Bithell, the Thomas Was Alone developer, who recommended that Ash check out some Unity tutorials. At first, he wasn’t sure if he wanted to start learning a whole new toolset. Then he discovered Kentucky Road Zero. “Coming from the video background, lighting was really important to me. This game just looks so amazing and it was made by two developers! So I started looking into their lighting and saw that the people shared the script on some forum. How amazing is that?”
其中一位朋友是Thomas Was Alone开发人员Mike Bithell,他建议Ash检验一些Unity教程。 起初,他不确定是否要开始学习全新的工具集。 然后他发现了肯塔基州零号公路。 “从视频背景来看,照明对我来说真的很重要。 这个游戏看起来太神奇了,它是由两个开发人员制作的! 所以我开始调查他们的灯光,看到人们在一个论坛上分享了这个脚本。 那有多神奇?”
Capital concept art
资本概念艺术
He concluded that learning Unity was worth the effort and downloaded the free version of Unity 4.5. He’s now upgraded to Unity 5. “The new lighting is brilliant and for the first time, I’m working with material and shaders. The Standard Shader is really so much easier to deal with – it helps that I have experience with After Effects in Adobe Suite”.
他得出的结论是,学习Unity是值得的,并下载了Unity 4.5的免费版本。 他现在已经升级到Unity5。“新的照明非常好,而且我是第一次使用材质和着色器。 “标准着色器”确实非常容易处理-它帮助我有了Adobe Suite中的After Effects经验。
Mike Bithell also recommended the Asset Store. Ash was amazed to see the diversity of what was on offer: “You can buy all the bits and tools you need. You can get someone else’s brilliant stuff, plug it in, and tweak it.”
Mike Bithell 还推荐了Asset Store 。 Ash惊讶地看到了所提供的产品的多样性:“您可以购买所需的所有零件和工具。 您可以得到别人的出色作品,将其插入并进行调整。”
Soon, he found Adventure Creator on the store. “It’s incredible, all of the tools needed to create a professional looking point-n-click game without having to type a single line of code. Plus the creator is super helpful and has pulled me through many issues and complex ideas I’ve had with his software.”
很快,他在商店找到了Adventure Creator 。 “令人难以置信的是,无需输入任何代码即可创建具有专业外观的点击游戏的所有工具。 另外,创建者非常乐于助人,它使我克服了许多关于他的软件的问题和复杂的想法。”
Capital in Adventure Creator
冒险造物主的资本
Adventure Creator is very open ended and flexible. For example, Capital is going to have 2D characters in a 3D world. With the tool, a non-coder can create node based scripted events and buttons. With the actions manager, the designer can control which commands are available to cut scenes. When connected, actions produce branching gameplay. The scene manager organizes all the logic in a scene, including hotspots, navigation and triggers.
Adventure Creator非常开放且灵活。 例如,Capital在3D世界中将具有2D角色。 使用该工具,非编码人员可以创建基于节点的脚本事件和按钮。 使用动作管理器,设计人员可以控制可用于剪切场景的命令。 连接后,动作将产生分支游戏。 场景管理器组织场景中的所有逻辑,包括热点,导航和触发器。
“I really didn’t expect the support to be so fantastic, after all, most publishers have their own companies, their own projects. But every time I come across a problem, I found someone to talk to”.
“我真的没想到支持如此出色,毕竟,大多数发行商都有自己的公司和项目。 但是每次遇到问题时,我都会找人聊天。”
Dialogue System for Unity integrates well with the Adventure Creator and allowed Ash and his small team to scale up their ambition for the in-game conversations. “The creator of this asset writes custom scripts for me, he’s just incredible”.
适用于Unity的Dialogue System与Adventure Creator很好地集成在一起,并使Ash和他的小团队扩大了在游戏中对话的野心。 “此资产的创建者为我编写了自定义脚本,他真是不可思议”。
The database structure that the asset maintains enabled a number of fairly innovative features. You build a reputation in the game, new people will react to you differently based on how you treated others before them. Your choices follow you. Also, the emotional state of the NPCs will change depending on the dialogue options you choose. A number scale changes based on the mood of the character. “Ultimately, this should make the conversation feel more organic”, says Ash.
资产维护的数据库结构启用了许多相当创新的功能。 您在游戏中建立了声誉,新人们将根据您对待他人的方式对您做出不同的React。 您的选择跟随您。 而且,NPC的情绪状态会根据您选择的对话选项而改变。 数字刻度根据角色的心情而变化。 “最终,这应该使谈话变得更加有机”,Ash说。
Dialogue System for Unity
统一对话系统
At the moment, the team of four core people with a few helpers is working on a playable demo to show the main mechanic “Then we can test it, KickStart it, try everything and make something that truly stands out”.
目前,由四名核心人员和几个助手组成的团队正在研究一个可播放的演示,以向主要机械师展示“然后我们可以对其进行测试,KickStart,尝试一切并做出真正脱颖而出的东西”。
You should really check out the Capital dev blog and follow Ash Denton on Twitter.
您应该真正查看Capital开发博客,并在Twitter上关注Ash Denton 。
翻译自: https://blogs.unity3d.com/2015/04/21/capital-adventures-in-adventure-creating/
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